﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="ExternalClasses.Animations.AnimationTakes">

    <Take>
      <Name>Idle</Name>
      <Clip>Idle</Clip>
      <Layer>WholeBody</Layer>
    </Take>

    <Take>
      <Name>Idle_upper</Name>
      <Clip>Idle</Clip>
      <Layer>UpperBody</Layer>
    </Take>

    <Take>
      <Name>Idle_lower</Name>
      <Clip>Idle</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <!-- blokovat se -->
    <Take>
      <Name>Block</Name>
      <Clip>Block</Clip>
      <Layer>UpperBody</Layer>
    </Take>

    <!-- být v blokovací pozici -->
    <Take>
      <Name>Block_in</Name>
      <Clip>Block_in</Clip>
      <Layer>UpperBody</Layer>
    </Take>

    <!-- ukončit blok -->
    <Take>
      <Name>Block_end</Name>
      <Clip>Block_end</Clip>
      <Layer>UpperBody</Layer>
    </Take>

    <Take>
      <Name>Crouch</Name>
      <Clip>Crouch</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <Take>
      <Name>Crouch_in</Name>
      <Clip>Crouch_in</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <Take>
      <Name>Crouch_end</Name>
      <Clip>Crouch_end</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <Take>
      <Name>Punch</Name>
      <Clip>Punch</Clip>
      <Layer>UpperBody</Layer>
    </Take>

    <Take>
      <Name>Double_Punch</Name>
      <Clip>Second_Punch</Clip>
      <Layer>UpperBody</Layer>
    </Take>
    
    <Take>
      <Name>Walk</Name>
      <Clip>Walk</Clip>
      <Layer>Run</Layer>
    </Take>

    <Take>
      <Name>Run</Name>
      <Clip>Run</Clip>
      <Layer>Run</Layer>
    </Take>

    <Take>
      <Name>Jump</Name>
      <Clip>Jump</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <Take>
      <Name>Jump_in</Name>
      <Clip>Jump_in</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <Take>
      <Name>Jump_end</Name>
      <Clip>Jump_end</Clip>
      <Layer>LowerBody</Layer>
    </Take>

    <Take>
      <Name>Get_Hit</Name>
      <Clip>Get_Hit</Clip>
      <Layer>WholeBody</Layer>
    </Take>

    <Take>
      <Name>Get_Hit_Bottom</Name>
      <Clip>Get_Hit_Bottom</Clip>
      <Layer>WholeBody</Layer>
    </Take>

    <Take>
      <Name>Get_Hit_Crouch</Name>
      <Clip>Get_Hit_Crouch</Clip>
      <Layer>WholeBody</Layer>
    </Take>

    <Take>
      <Name>Stand_Up</Name>
      <Clip>Stand_Up</Clip>
      <Layer>WholeBody</Layer>
    </Take>
    
  </Asset>
</XnaContent>
